
/*
vgWindow.h
This file is part of opengl-vrml-assembly.
Copyright (C) Rafal Pielech, rafal.pielech@gmail.com

opengl-vrml-assembly is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.

opengl-vrml-assembly is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with opengl-vrml-assembly.  If not, see <http://www.gnu.org/licenses/>.
*/

#ifndef VG_WINDOW_H
#define VG_WINDOW_H

#include <vgMessageListener.h>
#include <vgConstants.h>
#include <utility>
#include <vector>

class vgWindow
{
  static std::vector<vgWindow*> instances;
  friend LRESULT CALLBACK vgWndProc(HWND, UINT, WPARAM, LPARAM);
  std::vector< std::pair<HWND,vgMessageListener*> > listeners;
  bool vgForwardMessage(HWND, UINT, WPARAM, LPARAM);

  public:
    static const char VG_WND_CLASS_TERMINAL[VG_WND_CLASS_NAME_LENGTH];
    static const char VG_WND_CLASS_INSPECTOR[VG_WND_CLASS_NAME_LENGTH];
    vgWindow(void);
    bool vgRegisterListener(HWND, vgMessageListener*);
    virtual ~vgWindow(void);
};

#endif
